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Reddit krita bone rigging
Reddit krita bone rigging









  1. #REDDIT KRITA BONE RIGGING INSTALL#
  2. #REDDIT KRITA BONE RIGGING DRIVERS#
  3. #REDDIT KRITA BONE RIGGING UPDATE#

For once and after 15 years of Wacom, I also studied another brand: Huion. I have a long experience with tablets, I owned so many models over the last 15 years that I even maintain for the fun a tablet history log about it. Anyway easy install! I'll put it back to the closet because I'm still not fan of the pressure curve of the stylus and I'll keep using my other Wacom tablet.Īfter the buglary of my house, I had to purchase a new tablet.

#REDDIT KRITA BONE RIGGING INSTALL#

It just require to install the Digimend driver (deb) version 10, reboot, and then all works if you connect it via the wireless USB dongle (the cable connection will only charge the battery of the tablet and doesn't work).Īlso, good to notice: the KDE system setting panel for tablets works fine except (calibration/setting monitor area/proportion/stylus buttons) but no tablet buttons are listed, it probably require a bit more tweaking. I took it from my closet for a sunday evening test and was surprised how simplier is it to get it work two years after this article.

#REDDIT KRITA BONE RIGGING UPDATE#

If you want to know what changed, read the comments of this article, I'll update the article later.Ģ020-11 Update: it works on Kubuntu 20.04. Also, this article was designed for Linux Mint 18 and Ubuntu 16.04: it will not work with the same command line for later versions. PS.Disclaimer: I'm not sponsored by Huion for this article and I purchased this tablet myself, it's not a commercial gift.

#REDDIT KRITA BONE RIGGING DRIVERS#

(I’m not gonna explain drivers I’m extremely confused myself and there’s tutorials on youtube)Īnyway this is how the finished rig looks:

reddit krita bone rigging

Then I added some extra bones to use as drivers for all my shape keys, so I can use those without leaving pose mode.įor my own sanity I also added a few bones to the base of the hair, ears anthers etc., to move and rotate when I shifted the perspective of the face, again using drivers I parented every layer to it’s set of bones with automatic weights (Used shift+w to turn off deform for all the bones I didn’t need for a given piece) It’s pretty much just like a regular armature for a 3d model, just with less dimensions, there’s some chains of bones for the ears, neck, and hair, and individual bones for the eyes, dead, horns and jewelry. Turn on correct face attributes in the tool options in edit mode so you don’t mess up the image.įrom there I added shape keys to fake the perspective shifts in the face and neck, and to move the eyebrows up and down, blink, and adjust the mouth. You’re gonna need your images to have some geometry so you can properly deform them, I just cut mine out with the knife tool, added some extra “edgloops” around parts I wanted to be able to deform, (especially around the eyes and snout) then triangulated everything. When you turn on lookdev or rendered view and look at it in orthographic view, the image should look right.

reddit krita bone rigging

Now blender, turn on the import images as planes and import all your pngs with an emissive material, you might need to adjust the offset and do some rotating before they are arranged properly. Next export all the layers as individual pngs (in krita you can do that under tools > scripts) (you can retroactively chop up and fill in paintings that were made before) I also painted stuff that would be occluded in the painting, so that when I moved things around, I wouldn’t end up with a weird gap. (several pieces of hair, the ears, antlers, whites of the eyes, corneas and irises, neck etc. In krita I painted everything on separate layers that should be able to move somewhat separately: A couple of people have asked me how I made this, and idk about any tutorials (might make one), so here goes:











Reddit krita bone rigging